The end goal here is to have Unity3D and Visual Studio Code installed on a Debian 10 Linux system with Intellisense completions working for Unity code.
You should be able to type the start of a Unity name like GameObject
and see the completion:
I mostly followed @nosuchstudio’s guide for Ubuntu 18.04 LTS but added some extra details and confirmed Debian 10 compatability.
There are four things to install and configure:
- Unity Hub
- Visual Studio Code
- .NET Core 3.1
- Mono
1. Install Unity Hub Link to heading
Download the AppImage from here. Move it to a convenient location and set it executable:
mkdir ~/opt/unity
mv Downloads/UnityHub.AppImage ~/opt/unity
chmod +x opt/unity/UnityHub.AppImage
2. Install Visual Studio Code Link to heading
Download the 64bit deb of Visual Studio Code and install it:
sudo dpkg -i Downloads/code_1.47.0-1594283939_amd64.deb
Make sure that you have the C# extension installed:
Also make sure that under Unity3D’s Edit/Preferences/External Tools menu, you have Visual Studio Code
selected
(not Open by file extension
) and all the checkboxes ticked:
3. Install .NET Core 3.1 Link to heading
Debian 10 can run .NET Core 3.1
(see these notes).
Following the detailed installation steps:
wget https://packages.microsoft.com/config/debian/10/packages-microsoft-prod.deb -O packages-microsoft-prod.deb
sudo dpkg -i packages-microsoft-prod.deb
sudo apt-get update; \
sudo apt-get install -y apt-transport-https && \
sudo apt-get update && \
sudo apt-get install -y dotnet-sdk-3.1
4. Install Mono Link to heading
Follow the Debian instructions:
sudo apt install apt-transport-https dirmngr gnupg ca-certificates
sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF
echo "deb https://download.mono-project.com/repo/debian stable-buster main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
sudo apt update
sudo apt install mono-complete
Test the integration and Intellisense Link to heading
Create a new Unity3D project and add a C# script in your Assets folder:
If you have a script attached to a game object, do NOT click the Edit script
menu item as this
will load the invidivual file. Instead, open the script via the Assets window and select
Open C# Project
:
Intellisense won’t work until the project has been compiled. You’ll see lots of mono
processes:
Once everything has compiled, test out Intellisense completions:
Also note that the left panel has lots of Unity components, not just the C# file. This indicates that you have opened the C# project, not an individual file.